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This is a submission to
Improve My Game Jam 47
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Devlog
Submission to Playtest & Feedback Exchange Jam #10
Submission to Improve My Game Jam 47
Submission to Level Up Jam
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Second Tail
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Devlog
Update 0.5: two arenas, a cheese club and a vault that listens
November 01, 2026
by
para1992
This is our update for Improve My Game Jam . We took the feedback from the last weeks, looked hard at the middle of the journey and gave Sal and Ben a few places to test what they have learned. Everyt...
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Update 0.4.1: ninja pair strike, painterly bats and a guiding mentor
October 30, 2026
by
para1992
A new pair super strike. Sal and Ben vanish in a puff of smoke, like their old ninja teacher, and dive at the enemy from both sides. Time slows as the cross lands, then snaps back. A new way to charge...
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Improve My Game Jam 47: what changed since the last public build
October 29, 2026
by
para1992
Second Tail is a 2D platformer about Sal and Ben, two pet rats finding their way home across a cold city. Here's what improved since the last public build (0.4, web): Smoother boss animation. The Mech...
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Update 0.4: straight into the game
October 27, 2026
by
para1992
This update is all about the first minute. Playtesters told me the start was slow: an intro to watch, a menu, a tutorial that kept stopping you. So I cut it down. What changed: You start playing right...
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Update 0.3.6: no screen shake, hints after defeats
October 26, 2026
by
para1992
Update 0.3.6 is live. It's built entirely from what the first players told me. What changed No more screen shake. The camera no longer shakes on hits and explosions, and the Motion setting is gone bec...
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Sunday Conclusion: the first days after the demo
October 25, 2026
by
para1992
On Thursday Second Tail went out on itch. Since then I've shipped five updates, from 0.2.0 to 0.3.4, and learned more about my own game than in a month of building it. Honest numbers About 140 people...
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Update 0.3.4: under 50 MB to start
October 25, 2026
by
para1992
The latest browser build is live. Here is what has changed: Initial download reduced to under 50 MB: about 38 MB on desktop and 47 MB for the phone build. The remaining chapters load as you progress...
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Update 0.3.3
October 24, 2026
by
para1992
This one is mostly for phones, plus a round of work under the hood. Playing on a phone Boss fights now frame the fight between your thumbs. The camera stays close to the rats and the boss, and pulls b...
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Update 0.3.2: bigger rats on phones, snail fights up close
October 24, 2026
by
para1992
Thanks for the phone reports after 0.3.1. It runs smoothly in Safari now, but the rats were too small to see, and in the snail fight the buttons covered both ends of the arena. This update is about se...
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Update 0.3.1: cooler and smoother on phones
October 24, 2026
by
para1992
Thanks to everyone who tried 0.3.0 on a phone. It ran, but it ran hot and stuttered, even on new iPhones. I found out why. Phones get their own textures now. Phone graphics chips don't read the textur...
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Update 0.3.0: play on your phone
October 23, 2026
by
para1992
Second Tail now plays on phones, right here in the browser. Same page, same link. On-screen controls: a stick that appears wherever your left thumb lands, and buttons for jump, dash, swap and use on t...
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Update 0.2.0: the tutorial explains itself, and a journal
October 23, 2026
by
para1992
The first player feedback arrived a few hours after the demo went live: a screenshot of Sal and Ben on a ledge in the tutorial, and two words. He was stuck. The game knew it and pointed at the roof, b...
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Devlog #2: The demo is out, play it in your browser
October 23, 2026
by
para1992
The first demo of Second Tail is out. You can play it right here on the game page, nothing to download. A few honest notes before you click Run: It needs Chrome on a computer. Safari doesn't start it...
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Devlog #1: Two pet rats, one developer, a fleet of AI agents
October 21, 2026
by
para1992
1
Second Tail is a 2D platformer about Sal and Ben, two pet rats who have never seen the cruel world. Their owner said he'd be back before closing. He wasn't. Now they're crossing the city at rat height...
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